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A learning approach for river debris detection 10 Jan 2022
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Directed Acyclic Graph Encoding for Compressed Shadow Maps 06 Jul 2021
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Texture Browser: Feature-based Texture Exploration 29 Jun 2021
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Stochastic-Depth Ambient Occlusion 28 Apr 2021
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Lossy Geometry Compression for High Resolution Voxel Scenes 04 May 2020
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The Reduced Immersed Method for Real-Time Fluid-Elastic Solid Interaction and Contact Simulation 08 Sep 2019
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A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes 08 Jul 2019
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Gradient-Guided Local Disparity Editing 06 Sep 2018
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Quad-Based Fourier Transform for Efficient Diffraction Synthesis 20 Jul 2018
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Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows 16 Apr 2018
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Modeling n-Symmetry Vector Fields using Higher-Order Energies 13 Mar 2018
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Merged Multiresolution Hierarchies for Shadow Map Compression 27 Aug 2016
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Spectral Processing of Tangential Vector Fields 22 Jun 2016
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Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows 27 May 2016
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Realistic modeling of porous materials 03 May 2016
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Adaptively layered statistical volumetric obscurance 01 Aug 2015
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An anthropomorphic navigation scheme for dynamic scenarios 07 Feb 2011
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Program parallelization using synchronized pipelining 01 Sep 2009